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8/19/2016

Samsung Galaxy Note 7

Samsung Galaxy Note 7 Review

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Samsung’s latest Note seriously blurs the line between its S and Note premium phones, providing an experience that’s exceptional, if not entirely affordable.

Ever since its inception, the Samsung Galaxy Note has been the "sensible" offering in Samsung’s premium phone line. If you wanted glitz and glamour, you purchased the Galaxy S phones. Galaxy Note phones otherwise stood out because they tended to benefit from a small specifications bump over the premium S phones.
The Samsung Galaxy Note 7 (or Galaxy Note7 if you really must) changes that dynamic pretty markedly, grabbing style notes from the excellent Galaxy S7 Edge while retaining that slightly more work-centric focus. As such, it’s meant to hook in existing Note aficionados as well as a more fashion-centric crowd.
Also, if you think you’re going nuts and can’t work out what happened to the Note 6, given that last year’s model was the Note 5, you’re not alone. The Note 6 doesn’t exist, but the Galaxy Note 7 does, and Samsung will sell it in Australia from 19 August 2016 for an outright price of $1,349.
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SamsungGalaxy Note 7
Screen size
5.7in
Storage
64GB
Weight
169g
Processor
Octa core (2.3GHz Quad + 1.6GHz Quad)
Rear camera
12MP
Front camera
5MP
Battery
3500mAh
Resolution
1440x2560
Display density
515ppi
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Upsides: Why you’d want the Samsung Galaxy Note 7

  • No longer boxy, but still good: The biggest visual change in the Note 7 compared to the Note 5 is that the squared-off sides of the previous version have been replaced with gently curving edges on both sides of the phone. Rather than looking like the boxy productivity Notes of old, it’s a more contemporary style that’s genuinely more pleasant to look at.
  • Waterproofing: The Galaxy Note 7 is IP68 rated for both the body of the phone and the S-Pen stylus. Technically that means it’s capable of surviving at up to 1.5m of water depth for up to 30 minutes, although that’s a lab rating based on fresh water, not a warranty to take the Note 7 into the bath with you, or run it through the washing machine for that matter. Certainly it can take a splash or a dip, and while the use cases for the S-Pen in full immersion seem somewhat niche, it does mean you can scrawl notes on the always-on display in the rain. We did have to fake some rain with a tap to do this, but it does work if you need the functionality.
  • Great performance: The Galaxy Note series is meant to be all about performance, and the Note 7 doesn’t disappoint on this score, grabbing itself a solid position in the current pantheon of premium smartphones. Here’s how it performs against a range of current premium handsets in Geekbench 3’s benchmark test.
    HandsetGeekbench 3 Single Core (higher is better)Geekbench 3 Multi Core (higher is better)
    Samsung Galaxy S7 Edge
    2169
    6446
    Samsung Galaxy Note7
    2191
    6395
    Huawei P9
    1736
    6357
    Samsung Galaxy S7
    2156
    6240
    Huawei Mate 8
    1738
    6092
    LG G5
    2305
    5243
    Sony Xperia X Performance
    1988
    5198
    Sony Xperia Z5
    2076
    5165
    Samsung Galaxy S6 Edge+
    1492
    4893
    Samsung Galaxy S6 Edge
    1324
    4626
    Google Nexus 6P
    1251
    4597
    Samsung Galaxy S6
    1347
    4569
    HTC One X9
    892
    4558
    Apple iPhone SE
    2538
    4455
    Apple iPhone 6S
    2540
    4410
    Apple iPhone 6S Plus
    2491
    4391
    HTC 10
    1942
    4191
    The Samsung Galaxy Note 7 acquits itself well in 3D gaming too. Here’s how it stacks up in 3DMark’s Ice Storm Unlimited test:
    Handset3DMark Ice Storm Unlimited Result
    LG G5
    29597
    Apple iPhone SE
    29276
    Samsung Galaxy S7
    28903
    Samsung Note7
    28646
    Samsung Galaxy S7 Edge
    28402
    Apple iPhone 6s
    28171
    HTC 10
    27392
    Sony Xperia X Performance
    26125
    Google Nexus 6P
    24703
    Sony Xperia Z5
    19197
    Samsung Galaxy S6 Edge Plus
    17981
    Huawei Mate 8
    17947
    HTC One X9
    16877
    Benchmarks are only part of the overall performance story, but real world use does back up the Galaxy Note 7’s test speeds. In our anecdotal testing the Samsung Galaxy Note 7 rarely missed a step, even outperforming the largely similar Galaxy S7 Edge in some instances. Premium phones are being increasingly squeezed by the quality of mid-range handsets, so they really do need to stand out from the pack.
  • Great battery life: Running a large high definition screen and fast processor takes its toll on your battery. Samsung throws a 3500mAh battery into the Note 7, and it’s a very capable unit. From a purely anecdotal perspective a single day’s heavy use is entirely feasible, and it’s even conceivable that you could get two full days of use out of the Note 7 if you went easy on it. That’s not our style, but it’s clearly feasible. In more comparable benchmark terms, the Note 7 also sits in the top pack of premium phones for battery life. Here’s how it compares using Geekbench 3’s battery test with screen dimming enabled:
    HandsetGeekbench 3 Battery Test DurationGeekbench 3 Battery Score
    Samsung Galaxy S7 Edge
    11:55:00
    7150
    Huawei Mate 8
    11:14:40
    6659
    Samsung Galaxy Note7
    11:02:20
    6623
    Sony Xperia X
    10:40:40
    6406
    Samsung Galaxy S7
    10:01:20
    6013
    Samsung Galaxy Note 5
    9:18:00
    5580
    Samsung Galaxy S6 Edge+
    8:24:10
    5041
    Apple iPhone 6S Plus
    7:48:10
    4681
    LG G5
    7:36:10
    4561
    iPhone 6s Smart Battery Case
    7:21:10
    4407
    HTC 10
    6:54:30
    4145
    Sony Xperia X Performance
    6:46:51
    4068
    Apple iPhone SE
    4:27:10
    2671
    Apple iPhone 6s
    3:52:10
    2321
  • Fast and easy-to-use camera: The optics in the Galaxy Note 7 aren’t that much different from those found in the Galaxy S7 or Galaxy S7 Edge, and that was already one of our favourite smartphone cameras of 2016. Samsung’s only really tweaked around the edges, adding swipe gestures for accessing filters, video or the front-facing selfie camera on the Note 7. We’d love to see a proper shutter button on one of Samsung’s phones, but at least it’s kept the double-tap on the home button to quickly launch the camera
  • Improved S-Pen: If you ask Samsung, the S-Pen is the key selling point of the Galaxy Note series. With the Note 7, Samsung’s tweaked away the "wrong way around" problem that plagued the Note 5’s S-Pen. It’s thinner and has a smaller tip, which gives it a slightly more natural feel when writing on the screen. This still isn’t a paper feeling, as you’re well aware that you’re sliding across glass, but it does add precision. New features such as Scroll Capture and pinning notes to the always on display give the S-Pen more of a feeling of genuine utility though, compared to previous years where many Note users may have opted for the phone for the screen size alone.
  • Retina scan to unlock: There’s something undeniably cool about unlocking your phone with your eyes. It’s not just a parlour trick either, as there have been instances during testing where flicking to select the PIN/Retina option was faster and easier than using the fingerprint reader. We can neither confirm nor deny that we hummed the theme from Mission Impossible while doing so, however.
  • USB C adaptors included: This is a super-smart move on Samsung’s part. One of the big issues with USB C phones has been that they’re still fairly thin on the ground. As such, if your phone starts going flat and everyone else only has microUSB chargers nearby, you’re out of luck. The Note 7 ships with both USB C to USB A and USB C to micro USB adaptors, meaning that it’s trivial to connect it up to just about anything, be it for power purposes or data transfer.
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Downsides: Why you might not want the Samsung Galaxy Note 7

  • S-Pen translate is terrible: Making your own animated GIFs is cool for a while, but it’s a very niche function. That we can live with, but one of the S-Pen’s lauded functions, being able to translate between languages is borderline unusable. It relies on Google’s translate feature, which means you absolutely require an Internet connection to utilise it, but where it ends up being functionally useless is that it only translates a single word at a time. By the time you translate that "Wrong Way Go Back" sign in Estonian on the Note 7, the truck will have already flattened you.
  • Retina scan is hit and miss: The idea of being able to unlock your phone with your eyes has some serious appeal. When Retina scan works it’s lovely, because you only have to swipe right and line up your eyes to unlock. When it doesn’t, it’s frustrating, whether it’s because you’re wearing glasses, or your eyes are more or less closed due to sunlight, tiredness or the existing shape of your eyes in the first place.
  • EDGE UX still lacks meaning: Samsung’s been slowly iterating on the Edge UX found on the Note 7, as well as previous curved edge phones. There’s nothing functionally wrong with having a slide out tray of contacts, apps and other information panels, but as yet, nobody’s come up with a use case where doing so is actually more efficient than a standard app or widget. Indeed, having the Edge UX enabled can be a real pain in some situations: if you accidentally touch the edges of the phone, the app and the UX can occasionally have their little battle over who has supremacy. There’s the core of a decent idea in the Edge UX, but Samsung needs to come up with some kind of solid reason why it’s better, not just present.
  • The S7 Edge may be better: Previous Notes have essentially been that year’s Galaxy S/Edge phones on slight steroids. It’s not quite the case for the Note 7, however, because while it’s a great phone, the S7 Edge beats it in every one of our benchmark tests. That could well leave it as a pure taste test type issue, were it not for the fact that it’s already possible to score a Galaxy S7 Edge for a sub-$1000 asking price. The Note 7, being brand new, sits at a $1349 price point with the same feature sets and slightly worse (but not bad) battery life. As such, you might just be paying that extra cash purely for the S-Pen functionality. Based on many Note user’s preferences, that might be too much to pay.
  • No cobalt blue for Australia: Samsung produces the Galaxy Note 7 in four colour finishes. White, Blue and Silver are officially available in Australia, but not the sexy and definitely differentiated Cobalt Blue finish. What’s the story, Samsung? Haven’t you heard of being True Blue?
  • Slippery, even when not wet: An increasing trend in premium phones is the inclusion of smooth sides and backs to give them a refined feel. That you do get, but along with it comes the worrying sensation of the Galaxy Note 7 sliding out of your hands. Given the asking price, a case for the Note 7 would be a very sensible buy.
  • It’s not exactly inexpensive: The Galaxy Note 7 continues the trend of quite high priced smartphones, retailing at $1,349 outright. Yes, the iPhone 6s Plus 128GB is even more expensive, but the high price ground might be enough to put you off the Galaxy Note 7 straight away.
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Who is it best suited for? What are my other options?

If you look at the Samsung Galaxy Note 7 as an evolution of the Samsung Galaxy Note 5, it’s easily a better device in every respect. Anyone coming from, say, the Note 4 or earlier would find the Note 7 an immense upgrade in speed, functionality and battery life. The stumbling block for the Note 7 as an outright proposition is that outright $1349 asking price.
Another member of the Samsung Galaxy family already offers many of the same functions and performance points as the Galaxy Note 7. The Samsung Galaxy S7 Edge is less expensive for only a small dip in screen size and the lack of S-Pen functionality, but if the Note 7 entices you and you rarely use the S-Pen, it’s well worth considering.
In the premium large screen space, you could also consider Huawei’s Mate 8, which is markedly less expensive than the Galaxy Note 7. On the iOS side of the fence the obvious comparison phone at the time of writing is theiPhone 6s Plus, which (if you opt for the 128GB version) is actually even more expensive than the Note 7. The 6s Plus would be a poor outright buy right now, however, with its replacement, tentatively the iPhone 7 expected to be launched within the next month.
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Where can I get it?

Samsung will sell the Samsung Galaxy Note 7 outright for $1349 directly through its web site, as well as through regular retail outlets. Early pre-orders will be sent a bonus 256GB microSD card to slot into their Note 7.
It will also be offered by all the major carriers on contract. Given the serious asking price that’s arguably the best way to score the excellent Galaxy Note 7 and save a few bucks in the process. Here’s what you’ll pay across all the major carriers.

HTC 10 Review

G’day all and welcome to my non-technical review of the all new HTC 10. For those after the full technical specifications you can find them here.

Unboxing
Out of the box the new HTC 10 looks fantastic. Now I am not one for aesthetics but the sculptured metal back really does look brilliant. With slightly chamfered curves on the back, the phone not only looks terrific it also feels comfortable in the hand. Looking from the front of the phone the volume and power switches are on the right hand side. The top of the phone has the typical microphone headset jack and the bottom of the phone has the charging port. The phone has 2 ejectable trays located at the top left and right side of the phone. The right side tray holds the micro sim and the left hand side holds a micro SD memory card.

htc10-front-back.jpg

Design
After charging up the phone in around an hour it was time to fire it up. I was presented with the typical Android screen that asks for the time, data and location. I was also asked numerous times to setup my Google account however I skipped on this option. Evident to me immediately was the big home screen button didn’t seem to be a mechanical one. Tapping the button lightly kicks in the function without any need to apply pressure. Having an old iPhone 4 and Galaxy S3 with a dicky home screen button I was thinking this could only be a good design decision as those mechanical home screen buttons tend to wear out over time.

Set-up
Onto the Android play store it was time to set up my bookmarks, contacts and apps. The phone comes with a Bluetooth transfer program however those who have a Google account will know it’s simply a matter of signing in to transfer or sync content from a previous device. The Bluetooth transfer program gives you additional options to transfer content such as text messages and photographs.

Camera
After setting up my apps and home screen it was time to fire up the camera. There is something special about taking those first couple of shots and the HTC 10 did not disappoint. It was an extremely overcast day when I started taking pictures and even with the low light level every picture came out clear and detailed. The front camera would have to be the the king of the selfies as the picture quality was just as good as the rear camera on some of my other phones. Firing up the video camera for short 30 second video returned simular excellent results. The video was clear and detailed but I was unable to play the video back on my antiquated laptop.

Other features
Sitting outside at my local cafĂ© with heavy traffic going by it became evident to me that the volume on the speaker phone was outstanding.  For the first time I could actually hear all of the conversation in a noisy environment without having to plug in a headset.

Android Marshmallow
The new version of Android compliments this phone perfectly with further improvements to already excellent features. After several weeks of trying to trip the phone up I am yet to find any bugs or glitches.

Note: One of the internal packaging boxes had what I thought was a fancy metallic HTC badge. It was only after wasting half an hour searching through my car did I discover that the metallic badge happens to be the sim eject tool.

I think I had a blonde moment with the sim eject tool....

htc10-sim-eject-tool.jpg

To sum up…

The Good
  • The phone looks and feels fantastic.
  • The phone is lightning fast at every task.
  • The phone charges quick.
  • The new Android version works flawlessly and is probably the best version yet!
  • The front and rear camera are brilliant.
  • Speaker phone volume and quality is outstanding.
  • Expandable micro sd storage will always be an iPhone killer.

The Bad
  • The back of the phone scratches easy.
  • The amount of Google bloatware that comes with these phones is getting out of hand.

The Ugly
Amazingly, nothing to report.

The HTC 10 really is a winner in every area. It looks good, feels good and works brilliantly. The speaker phone is by far the best I have used and the latest version of Android complements this phone perfectly.

Disclaimer: The views expressed in the above review are my own and do not represent those of Optus or its staff.

Cars Review

Alongside Cars, the newest addition to the ever-growing and consistently high-quality lexicon of Pixar animated films, comes the predictable video game tie-in. But there's something altogether unfamiliar about this version of Cars, something unexpected from the perspective of anyone who's ever played a lackluster Pixar-licensed movie game before. You see, Cars isn't just a middling cash-in on the license. It's a legitimately fun piece of work that combines driving game components with an open-ended gameworld and a host of goofy minigames that aren't broken, tacked-on, or otherwise unpleasant. It also manages to capture the heart and humor of the film pretty well, thanks in no small part to the great character animation and use of the entire celebrity voice cast from the movie. Certainly there are a few aspects of Cars that feel hurried for the sake of getting the game on store shelves in tune with the film release, but Cars transcends these few nagging issues with its charm and character, and it manages to be a good bit of fun to play, too.
 Those cute, cuddly cars come to consoles in THQ's Cars.
Those cute, cuddly cars come to consoles in THQ's Cars.
Leave it to Pixar to take big hunks of combustion-powered metal and rubber and turn them into endearing characters. Just in case you haven't seen the movie, Cars is about a world of, well, cars. These are cars with faces, unique personalities, and no human drivers to get in the way. The story focuses around an up-and-comer in stock car racing named Lightning McQueen. Lightning is the next big thing in racing, but when he inadvertently wreaks havoc in the sleepy burg of Radiator Springs on his way to his next race, Lightning finds himself stuck with these country bumpkins, learning inevitable lessons of life and love. You don't necessarily need to know any of this going into the video game version of Cars, but it helps to have seen the movie first, since Cars the game actually takes place after the movie's plotline. The vast majority of the principal characters from the movie, as well as their associated voice actors, are on hand here for an entirely original tale that sees Lightning working his way through the new racing season against his rival, Chick Hicks (voiced to twitchy perfection by Michael Keaton). It's a cute story that's got a good bit of humor, and anybody who liked the movie ought to be able to get into it easily.
As far as how Cars plays, imagine Grand Theft Auto if you never got out of the car (or, at least something along those lines). Radiator Springs isn't a particularly huge area, but spread across it are multiple locales that you, as Lightning McQueen, can drive to in order to acquire missions. You typically only have a few missions available to you at a time, and some missions are only unlockable after you complete an entire story chapter's worth of missions, but generally you can just kind of drive about the area with freedom, collecting bonus points and other hidden items as you go.
For the most part, Cars' missions revolve around racing. These are cars, after all. The racing itself is largely pretty simplistic. There are some powersliding and boosting mechanics included, as well as a few goofy moves like making the car jump at will, and even driving backwards for point bonuses. The handling of the cars is pretty easy to get a handle on, though powersliding isn't always as effective as you might expect it to be. But you only use stuff like powersliding and boosting in the off-road races in Radiator Springs. When you're competing in the professional races, it's like a NASCAR cartoon. You drive to the left, occasionally bump up against other racers, and occasionally have to make a pit stop.
The pit stops are just one of several minigames contained within the game. Most minigames are missions unto themselves, where you'll be collecting tires as Guido, the local tire mechanic, for example, or "tractor tipping" around a local farm as Larry the Cable Guy-voiced Mater. Pit stops are the only in-race minigames to speak of, and they simply involve timed button-presses and analog stick movements at random intervals to make your pit crew work as fast as possible. For the most part, these games are actually pretty fun. The pit stop game is rather pointless, though, in that you arbitrarily have to do it once every race, and the only benefit for doing it quickly is that you don't lose any race position. But the mission-based games are pretty amusing and tie in to the flow of the game nicely.
One particularly ingenious thing that Cars does is that it actually splits itself into two games. One is designed for players of "all ages," and the other is a shorter, easier version for younger kids. Obviously plenty of games have multiple difficulty levels, but most games of this ilk just play it safe and dumb the experience down for the kids. That's not to say Cars isn't completely absolved of this crime, mind you. Even in the general audience version, the game is still fairly simple. Until the last stages of the game, it's pretty hard to lose races, especially since the opponent artificial intelligence rubber bands quite a bit in favor of the player. Get behind by a significant margin, and you'll actually see cars ahead of you slow down sometimes, giving you the boost you need. The later races are certainly more challenging, but a more even balance of difficulty would have helped the gameplay quite a bit. For what it's worth, the difference between the two versions is still pretty noticeable.
Cars also suffers a bit due to a few glitches and technical issues. It's all relatively minor stuff that just happens to become a bit infuriating in some areas. Most of the problems have to do with graphical bugs and physics issues. The game's environments are often set up with borders and sections you're not supposed to be able to traverse, but some of these borders are spotty with their barriers, and you can get stuck in certain pieces of the environment if you run into them the wrong way. The car physics also get wonky in some spots. Fall sideways off of a ledge, and you may find yourself driving on your left tires for a while until the game figures out a way to reset your car back to normal. You'll also see some occasional issues with cars clipping through one another.
These issues aside, however, Cars is a nice-looking game. The character models are great interpretations of the characters from the movie, and the quality of animation, especially in cutscenes, is excellent. The cars are extremely expressive with their facial animations, and the lip-syncing is more spot-on than most games starring humans. The one downside to this is that while you're driving, you are typically relegated to the usual 3rd-person camera, so in effect, all you get is the butt cam. But there are more than enough cutscenes to make it so all that great character animation isn't wasted. Radiator Springs itself is also rather pleasing to look at. Most of the area is made up of desert, but the few scattered bits of the township, as well as some of the mountain environments and areas, look great. You'll certainly see some dirty textures here and there, but usually you're moving so fast that it doesn't even matter. Between the Xbox, PlayStation 2 and GameCube versions of the game, you're not really missing out on anything no matter which way you go. The Xbox version looks the best, but not by a wide margin.
 You'll get to see and explore all sorts of unique areas as you race through Radiator Springs.
You'll get to see and explore all sorts of unique areas as you race through Radiator Springs.
Obviously, one of the biggest selling points of Cars is the inclusion of the movie's voice cast. Owen Wilson, Bonnie Hunt, Tony Shaloub, Michael Keaton, Larry the Cable Guy (in a decidedly "Git 'er done!"-free performance), George Carlin, Darrell Waltrip, Richard Petty, Cheech Marin, and Paul Newman are all on hand. Yeah, Paul Newman in a video game. Kind of insane, no? All the actors are pretty much on point throughout the game. Wilson is just as endearing in the game as he was in the film, and pretty much every actor seems to be treating their game dialogue as importantly as the movie stuff. There's also a pretty good licensed soundtrack on hand with tracks from the Stray Cats, Lynryd Skynryd, the Edgar Winter Group, and the All American Rejects, among others. The only thing really worth complaining about in the audio department is the repetition of the aforementioned aspects. One-liners from the characters during races tend to repeat too often, as do most of the soundtrack songs. Again, it's all great stuff, so it makes the repetitious nature of it a little easier to swallow. It would just be nice if there were more variety.
Though Cars will almost certainly take you well under 10 hours to complete, there's two-player multiplayer to mess with, as well as some bonus materials to check out. Not to mention that the quality of Cars' content is enough to make up for its relatively short stature. It's hardly the next big thing in driving games, but it still manages to deliver the most authentic Pixar film experience to the video game medium of any previous attempt, and it's certainly one of the better kid-oriented games to come out this year.